An interior scene of a traditional drawing room created in 3DS Max and rendered using VRay. The above image was further enhanced in Photoshop to give the look of a vintage photograph. The images below show the lighting and textures of the scene in greater detail.

The scene adheres to current gen limitations, largely using specular and normal maps to enhance details of the models as well as using cubemaps to fake reflection on glass materials. The entire scene comes to 28,846 triangles.